Trading is done using parts rather than goods. This means that when you buy something, you purchase parts of the desired goods. When you sell something, you sell parts of the goods.

Work

Each market group has its own Work part. Unlike other parts, Work varies by the skill value required to craft the goods. When buying, the system always matches the cheapest Work that meets the required skill. Exceptional items increase the required skill. Work is not used for items that can be crafted in multiples at once, such as arrows.

Coin

Coin is used for any component that does not have a specific part, for example, reagents, bones, bottles, or blank scrolls. The amount of Coin is derived from the classic NPC sell price.

Genes

Genes are used for animal trading. When selling an animal, there are some properties that cannot be trained, and Genes are derived from them:

  • Hits
  • Resistances
    The higher these values are, the higher the Genes value. When buying an animal, Genes can also affect (depending on the animal) the initial values of these properties:
  • Strength
  • Dexterity
  • Intelligence
  • Skills
  • Stamina
  • Mana

Hide

Hide is derived from leathers and scales:

SubjectAmount
Regular leather2
Spined leather10
Horned leather17
Barbed leather71
Green scales10
Blue scales17
Red scales34
Yellow scales34
Black scales142
White scales142

Magic

Magic is the most important part for trading. The only source of Magic is rewards from bulk orders. One usage of these rewards grants the item the following amounts of Magic:

SubjectAmount
Dull Copper Runic31
Shadow Iron Runic105
Copper Runic380
Bronze Runic781
Gold Runic11,097
Agapite Runic53,275
Verite Runic280,332
Valorite Runic762,692
Spined Leather Runic581
Horned Leather Runic4,687
Barbed Leather Runic561,479
Powder Of Temperament97
Bless Scroll1,960
Rare Sandals1,653
Rare Cloth 11
Rare Cloth 22
Rare Cloth 330
Power Scroll Blacksmithy 10552,962
Power Scroll Blacksmithy 11070,877
Power Scroll Blacksmithy 115128,381
Power Scroll Blacksmithy 120166,456
Power Scroll Tailoring 1059,217
Power Scroll Tailoring 11014,239
Power Scroll Tailoring 11514,635
Power Scroll Tailoring 12017,764
Creatures buy Magic and apply it to their loot. Each item with magic properties has some amount of Magic, depending on the number of properties and their intensity. There are also items with fixed amounts:
SubjectAmount
Stat Cap Scroll 2301,000
Stat Cap Scroll 2351,429
Stat Cap Scroll 2402,222
Stat Cap Scroll 2454,000
Stat Cap Scroll 25010,000
Power Scroll Non-Crafting 110100
Power Scroll Non-Crafting 115400
Power Scroll Non-Crafting 1201,000
Minor Artifact100,000
Major Artifact1,000,000

Metal

Metal is derived from ingots, granites, and sand:

SubjectAmount
Iron Ingot/Granite/Sand2
Dull Copper Ingot/Granite8
Shadow Iron Ingot/Granite10
Copper Ingot/Granite11
Bronze Ingot/Granite14
Gold Ingot/Granite17
Agapite Ingot/Granite23
Verite Ingot/Granite35
Valorite Ingot/Granite71

Wood

Wood is derived from wooden goods at a 2:1 ratio for boards or logs.